Monday, 24 July 2023

Fast and Furious(colonial game)

Brian,Graham and I had a Colonial game(Zulus vs British) last night,and,as usual, it was fast and furious!!



 Top photo shows the terrain map and scenario,bottom shows the Zulus hammering in their starting blocks!!-Brian commanded the British,whilst Graham and I commanded the Zulus.

A quick shot of Brian's rocket battery-very quick because it blew up on his second shot!!!-oh how we laughed!



Two shots of the fast moving Zulus-Brian's artillery did a bit of damage to the on-coming Zulu regiments,but it was the rifle and gatling that worried us most(the gatling "jammed" on its second attempt at firing(oh how we laughed),meanwhile a company of |Brian's British are retiring(its good being retired!) and blocking his rifle fire on my Zulus,but his main line is about to decimate my leading regiments.



Brian's strong defensive position facing my regiments is proving a hard nut to crack,meanwhile Graham is slaughtering the British on the hill facing him-hurrah!!



Top photo shows Graham pushing all before him,bottom photo shows my struggle against the barricade,however two of my regiments are out-flanking the British left-this could be decisive!



You can see the out-flanking regiments about to attack the British in the top photo,in the bottom photo(taken from the British side) you can see the British retiring(no,not going to say it!) back across the stream-all was lost for the British now!


A resounding Zulu victory-Brian did ask for a draw though!!!

We should have a full house next week,so looking forward to another grand game.




























































Monday, 17 July 2023

Battle of "Twatling Street"

We played this game last night and it was great!!-same old jokes/banter etc. but what more
could you ask for?

This is the terrain map and scenario-we picked sides,and Dave and I were the British Tribal commanders,whilst Paul,Graham and Brian were the Romans.



It was action from move one-top photo shows my "rush" for the hill to my front-Paul retired (it's good being retired!) his troops and took up a defensive line further back-wise old fox!!! Bottom photo shows Dave's attack on Graham,holding the central position-this was a disaster for Dave-his dice throwing was atrocious to say the least,and things were looking bad for his warbands!!


Dave is being pushed back-all it needed to break his warbands was an attack on his flank and rear by Brian's cohorts-but Brian "dithered" giving Dave a hope!-I very generously sent my chariots to help,and between us we stabilised the position!!



Top photo shows Brian's troops advancing against Dave's warbands-this was a real tussle with officers going down like "nine-pins" Brian commanded the first cohort,which had stupidly high points,but were not committed!!!-Bottom photo shows my warbands eventually pushing Paul's troops back-this was tremendous wargaming,with Paul putting fresh cohorts into the fight against my exhausted warbands,but numbers would tell in the end.



Conrasting looks-top photo,DESPAIR-bottom photo-SMUGNESS!!!! The game was nearing the end,and Dave's fortunes were looking up with melee wins and push-backs,meanwhile,me versus Paul......................


I have broken the Roman line-hurrah!! but what of the "Chuckle Brothers"................


Oh there they are-arms folded,pouting,defeated,LOSERS ,LOSERS!!!!

This was a great game and there really weren't any losers-long may it go on,next week we will be two short(Dave and Paul) so I might put on a Zulu game for myself,Graham and Brian.












































Saturday, 15 July 2023

Preview of this Sunday's game.

Because we haven't played for a while ,I thought I would lay on a game for all 5 of us that would be challenging and exciting.................


This is the terrain map and scenario-we'll pick sides on the night.


Massed ranks of the British Tribes.


Roman right flank(if you can call it that!)-looks like a pretty strong nut to crack!!

Roman central position-very scattered.


Roman left-looks very precarious to me!!

Looking forward to seeing all the "boys" on Sunday.
































Sunday, 9 July 2023

Late 17th Century Wargaming Part 6

 A Boyne hangover. On the day after the Battle of the Boyne, James II (Séamus an Chaca, as the Irish called him!) travelled south from Dublin, left his escort at Bray and took ship to France. Byeeeee.


There’s pretty. Lord Clare’s Dragoons move forward to face the Williamite army.


To give my late 17th century collection a test run in Ireland, I decided on a fanciful Battle of Bray, 2 July 1690 (it wasn’t lost on me that the Monday we played was the closest to the anniversary of the Boyne). James still has a sizeable force with him at Bray and a Williamite force under the capable Kirke has rushed south in pursuit. It’s just a what-if. Please ignore the fact that artillery and foot from the banks of the River Boyne couldn’t possibly cover the distance to Bray in the space of a day lol.



The Jacobite forces under Roj Castle have 2 “battalia” of 3 foot regiments, with an attached company of dragoons and a medium gun, and a battalia of 4 squadrons of horse. 




The Williamites under Steve Shann have 3 battalia of foot, with 2 heavy guns and 2 companies of dragoons attached, and a battalia of horse. So they have a 3 to 2 advantage in foot, but the battlefield doesn’t allow them to overlap the Jacobite line.

The Williamite army has their guard battalia facing the regular Jacobite battalia. And they have 2 regular battalia facing the Jacobite battalia containing the 2 Foot Guard battalions. I warned Roj that it may not go his way…!

I’m testing a couple of Black Powder Pike and Shotte special rules with this game:

  • The Williamite horse have an extra dice in melee and the special rule Heavy Cavalry +1, meaning that the combat result when they charge is modified in their favour by 1 casualty 
  • The Jacobite horse have Ferocious Charge allowing them to reroll failed hits when they charge
  • To represent platoon firing, the guard foot on both sides get an extra dice if they fire stationary provided they’re not disordered. It’s arbitrary that I’m applying it to guard foot in this game. Those troops trained to fire by platoons definitely had a larger impact.

Can James II stand firm? By the Glorious Revolution he was no longer demonstrating any backbone…





The Williamites advance. Top photo shows the guards battalia with the horse keeping pace beyond them. Second photo is the centre battalia which is struggling to find elbow room with the (out of shot) left flank battalia containing the French Huguenot regiments.

The third photo shows the Jacobite line waiting. At centre is Eustace’s Foot. Like many of my units for Ireland this is a repurposed unit: a different command base with other bases from Hastings’ Foot for Killiecrankie.

And the bottom photo is the Jacobite gun. The foot beyond it are under fire from the Williamite guns.





The cavalry clash! The extra dice and Heavy Cavalry special rule for the Williamite horse AND oh I forgot to mention, especially their 3+ morale save result in it being all one-way traffic. The Ferocious Charge rerolls don’t seem very useful when counting the squadrons as small units. And the Jacobite horse have a normal 4+ morale save. It’s murderous and it’s only that the squadrons have a small unit stamina of 2 that causes the Williamite cavalry to halt and catch their breath.




The Williamite guard battalia are only within long range of the Jacobite regular battalia, but the platoon firing slowly takes effect until the Jacobites are in all sorts of confusion as the photos show. The Williamite guns playing on the regiment of Purcell (grey coats rather than whiter than white) is starting to tell…




The left flank of the Williamite army isn’t advancing in a tidy fashion, but it is keeping the best of the Jacobite infantry fully engaged. The telling action is all over on the Williamite right.


The Jacobite horse are on the verge of collapse…




Bless. Look at the Jacobite right doing just fine. They’ve even advanced.



The Williamite guard battalia is also doing just fine. And even though the other 2 Williamite battalia aren’t in neat lines, they’re still intact. 


These guys are about to call it a day!


The Jacobite horse have fled the field, leaving the foot’s flank open. 


Wham! With the horse broken and now the regular foot battalia also broken, it’s all over red rover. Convincing Williamite victory!

A few more photos of the positions at the end of the game:





I like how Black Powder Pike and Shotte works for the collection. After this game I need to think about cavalry.  I’m still convinced that the squadron should be the tactical unit, but I need to reconsider the small unit stats I’ve given them. The +3 morale save is a definite no-no. It made the Williamite horse far too powerful. 

I do need to read some accounts of cavalry melees in Ireland to better understand the nature of the opposing cavalry.

The platoon firing worked well. 


Even in victory, Steve found the game less than satisfying. The cavalry just didn’t feel right.  Look at those firing dice! Obscene, Mr Shann!

The next instalment may well be a review of the government army at Killiecrankie, 1689. The entire late 17th century collection is three units away from being completed. Exciting stuff. It’s even grown by 12 units as I embraced refighting actions in Ireland 1689-91. It is, I hope you’ll agree, a thing of beauty!

Thanks for reading.

Your WWG correspondent in Yorkshire 

Chris 😎